TGS 2022: SEGA, Capcom, Koei Tecmo and others Focus on Console and PC

You may’ve seen some of my articles about other companies and their Tokyo game show offerings in 2022. There were some interesting games such as Square Enix, Bandai Namco, and Konami particularly, which isn’t particularly unexpected given the fact that mobile gaming remains the most popular form of video games in Japan. What is perhaps more surprising is that nobody had any mobile games to show. Whether these companies had no mobile games to show or simply failed to put them forward at the show, it was interesting to see names who had just had their attention in recent years and were aggressively pushing mobile a few years ago opted to concentrate elsewhere.

When it comes to mobile games, Capcom was always hot. Sometimes it will go a year or two without any big efforts, then suddenly drop a shit of wonder ports. At present, there was a bit of a cold period, with the company’s latest mobile release of note only being a re-done version of the Acquity Trilogy earlier this summer. Unlike many of the major publishers of Tokyo Game Show this year, Capcom decided to concentrate its booth on certain key titles. Friends, given the show on PlayStation VR2, the Xbox One Rise Sunbreak, Street Fighter 6, and the MCG Legacy Collection, I can’t beg you for another thing. I’m sure that Capcom is going to finally turn the head to mobile, but instead of seeing its impressive console offerings, I’m sure it’ll end up being a mobile-focused giant.

While SEGA opted for a similar strategy, whose seats were full of five games, and three atlus titles, where the contest was held. The show was one of the most interesting exhibits in the field of design. It is a giant Sonic statue and a great example of the statues of people who are famous in persona. Sonic Frontiers and Like a Dragon took center stage. These two brands are basically SEGAs a world champion this week. Therefore, it isn’t strange that they chose to push them to the front. This particular ad-hoc presentation showed a lot of potential, and I appreciate their optimism more than anything else. Could you port this to something other than the PlayStation 4? I think fans of Xbox and PC would love to take part in the fun. Interestingly, SEGA opted to give some decent promotion over Two Point Campus and Endless Dungeon.

Making our way across the Atlus side of the booth shows that the SEGA subsidiary knows where its bread is buttered. The Persona series, whose strangely thought started with 3, seemed to be coming to a variety of platforms soon. The PlayStation 4 and Xbox One Xbox, and the Xbox One, and the Xbox Switch and the PlayStation 5 will be coming soon. Atlus really wanted everyone to know something in Tokyo, who attended the Tokyo Game Show. As noted, they had very cool statues, making it very hard to miss the news if you weren’t already aware of it.

Another publisher who, in the past, tended to make a few mobile games, Koei Tecmo. Well, the companys TGS 2022 booth was all without mobile references. Nobunagas Ambition: Hadou, the online multiplayer series of the long-running franchise, may not have been ready to leave the players yet, but it was promoted into the hands of a little fan-like as well. These things are very valuable in the hot, humid September weather in Japan. On behalf of the two-time dummies of the World War I, Koei Tecmo was limited to a minute the action-RPG Wo Long: Fallen Dynasty, and the recently-announced Atelier Ryza 3: Alchemist of the End & the Secret Key.

I can say that the lack of mobile titles at the booths of major publishers this year is often connected to the unrivalled circumstances of this comeback event. But let me assume that the games end up being less important than the fact that the games are at all exist. Level five, where did you get there? Maybe, in order to speak with Atlus really well, they will toss a persona mobile port one day. Is it time for them to save the Tokyo Games Show? Let’s stay alert.

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